Tuesday, January 17, 2012
This was a headline I saw recently. It seems the other Ken Levine (the successful one) who created BioShock Infinite, has a character in his very cool new video game named Elizabeth who has a boffo rack. This apparently has caused quite a stir among fanboys. Really guys? You’ve never seen large animated breasts before?
The me who’s not me says he never gave it much thought, and frankly the me who is me hasn’t either. Ken thinks the internet might be too hung up on this. And I have to agree with me… me being him.
I'm reminded of an incident when I was doing a pilot. We got a network note that our leading lady’s breasts were too large and were distracting. Yeah, like we could go back to the writers room and just fix that.
But the network took this very seriously. Camera angles were discussed, wardrobe options reviewed, everything short of surgery – this insane conference lasted half an hour. Highly-paid, well-educated broadcast executives debating an actresses' "Golden Globes" size. For thirty minutes.
By the way, you’d think they’d want them big. No wonder they were the last place network back then (and now, coincidentally).
Ultimately, we did nothing. I made sure she didn’t wear tassels, but otherwise we shot the show as is. And the result? The network didn’t pick us up. Instead they ordered a variety/sketch show starring a Japanese singing group that performed comedy bits in broken English. Our show was better. Our script was far better. So why did they get on the air and we didn’t? Here’s the only explanation I can think of:
If Elizabeth’s tits are too large for you move farther back from the monitor.
By Ken Levine at 5:56 AM